更新时间:2021-08-05 18:26:55
coverpage
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Understanding the Kinect Device
Components of Kinect for Windows
Kinect for Windows versus Kinect for Xbox
Where can you use Kinect
Summary
Chapter 2. Getting Started
System requirements for the Kinect for Windows SDK
Evaluation of the Kinect for Windows SDK
Downloading the SDK and the Developer Toolkit
Installing Kinect for Windows SDK
Testing your device
Looking inside the Kinect SDK
Features of the Kinect for Windows SDK
The Kinect for Windows Developer Toolkit
Making your development setup ready
The Coding4Fun Kinect Toolkit
Chapter 3. Starting to Build Kinect Applications
How applications interact with the Kinect sensor
Kinect Info Box – your first Kinect application
Dealing with the Kinect status
Chapter 4. Getting the Most out of Kinect Camera
Understanding the Kinect image stream
Different ways of retrieving the color stream from Kinect
KinectCam – a Kinect camera application
Enabling the color stream channel
Looking inside color image stream helpers
Capturing frames on demand
Extending the KinectCam
Applying more effects to the camera
Seeing in low light
Making your application perform better
Using the Coding4Fun toolkit
Chapter 5. The Depth Data – Making Things Happen
Understanding the depth data stream
Capturing and processing depth data
Looking inside depth image stream helpers
Depth data and distance
Working with depth range
Depth data distribution
Player index with depth data
Getting the depth and player index automatically
A 3D view of depth data
Chapter 6. Human Skeleton Tracking
How skeleton tracking works
Skeleton tracking with the Kinect SDK
Start tracking skeleton joints
Flow – capturing skeleton data
An intrusion detector camera application
Looking inside skeleton stream helpers
Skeleton-tracking mode
Skeleton tracking in near mode
The Skeleton
Choosing which skeleton to track
The building blocks – Joints and JointCollection
Steps to be followed for joint tracking
Create your own joints data point
Bones – connecting joints
Adjusting the Kinect sensor automatically and giving live feedback to users
Skeleton smoothing – soften the skeleton's movement
Skeleton space transformation
The Advanced Skeleton Viewer application
Debugging the applications
Getting data frames together
Chapter 7. Using Kinect's Microphone Array
Verifying the Kinect audio configuration
Using the Kinect microphone array with your computer
The Kinect SDK architecture for Audio
Kinect microphone array
Audio signal processing in Kinect
Taking control over the microphone array
Kinect sound recorder – capturing Kinect audio data
Processing the audio data
Sound source localization
Chapter 8. Speech Recognition
How speech recognition works
Using Kinect with your Windows PC speech recognition