CRYENGINE Game Development Blueprints
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Chapter 4. Creating an Enemy AI

Pretty much every game has bad guys and it is no different in GAS. In this chapter, we will create our very own enemy artificial intelligence (AI) that can shoot at the player. Here is what you will learn:

  • How to register a new AI class
  • How to make the AI detect the player and not move
  • How to make the AI shoot the player